The last battle of each stage features at least one boss, which has a ton of HP. But be careful, Monitors are fragile, with Light armor and escort levels of HP. As you cannot meaningfully overkill bosses, fleets should be equipped around dealing the maximum amount of damage possible, nearly all of the time. Increase her durability with items like Anti-Torpedo Bulge and Beaver Squad Tag; Repair Toolkit is also good, but because she is expected to die relatively quickly, you wont get as much mileage out of it. The ship pool can also make some great 1:1 or 2:1 teams along with some help from their USS friends. Fletcher,Aulick/Foote/Spence,Charles Ausburne,Thatcher. The second is that the HMS frontline synergies are mostly between Cruisers. While these guides are intended to be a resource for PVE, it would be a disservice not to mention the way in which main fleet positioning differs in PVP. If you have any input or suggestions you believe should be included in this guide, you can leave them in the comment section below. As you see, this fleet right here consists of both cruisers and destroyers, making it a well-balanced vanguard with defenses, burst damage, and continuous damage. The others can be placed wherever you like. Altogether, you are massively increasing the effective HP of the backline, which gives Hood and Warspite time to barrage the enemy backline. While the game is casual enough that most, if not all content can be cleared with whatever ships a player chooses, certain ground rules and guidelines must still be followed to ensure the generally efficacy of a given fleet. Monstrous stats with an amazing skill that is both offensive and supportive. Tankiness and sustain. The main concept of this is you input some ratio of stats you want and then you get ships ranked based on what you want (will include skills in future). I would keep an LB0 pair of these for low cost farming; use them in a 1:2 team with Terror/Erebus and later on, Rodney/Nelson (or maybe Pennsylvania). It is said that Belfast can go on any teamand for good reason. Support focused carriers such as Unicorn, Shouhou, and Illustrious exist, but every carrier provides some degree of support with the fact that airstrikes clear the screen of enemy projectiles. Meanwhile, fleets that are composed exclusively of gunboats will generally be the most reliable on auto. Ships of greater displacement for their type tend to be worth more points. When partnered with Leander Kai and Queen Elizabeth, after her Full Firepower procs, her Firepower grows to a monstrous 417 (before gear). But why? Both repair ships have two anti-air slots and anti-air mount +1 from limit breaks, giving them a total of four AA guns on a single ship. As with all CAs, durability is her Achilles heel. Bonuses are earned by each shipgirl in two ways: Direct stat bonuses. I always recommend your PVE teams bring one for the skill, which helps avoid ambushes, but be sure to only bring one. Recommend using Chrome for the best experience. Required fields are marked *. Main Gun Efficiency +15%. You have to plan your ship lineups and strategies to win the war at sea. CLs are the workhorses of any frontline, and HMS teams have access to some of the best defensive CLs in the meta. Finally, because the backline relies so heavily on BBs, you need strong defensive skills to make up for the loss in AA. With good rates on some of the higher-tiered shipgirls and decent chances to build a capable fleet with just normals, rares, and a few elites, Azur Lane has become a very underrated game that fans of the anime art style should definitely check out. If running a full backline with no barrage battleships, it might be worth considering placing your battleships on the flank because of this. Azur Lane Beginners Guide: Fleet Composition About the Frontline, CA should be in the frontmost position as a tank. This is just hosting repository, dev repo here: https://github.com/JilekJosef/Azur-Lane-Fllet-Builder-Dev. Oxygen Torpedo helps her output some decent damage. We have updated the post with new team examples above. Note that the tier structure is based on relevance to HMS teams in thecurrent metaand not the individual capabilities of each ship or any future content. Additionally, high-damage but low-bulk ships will generally prefer to be used in boss killing fleets. Faction tech points. After all, she has a higher Torpedo stat than Takao. Your entire team shares a single AA range; it is visually displayed as a giant circle around your escorts and all guns only target enemies inside this circle,INCLUDING THOSE OF YOUR BACKLINE. Her HE guns are also no slouch; Triple 155mm is generally regarded as inferior to Twin 150mm TbtsK, but stacking bonuses from skill, armor types, and burn damage allows Belfast to clear chaff very quickly. The HMS cockroach. I am no expert, but a very good fleet I use for main fleet is Tirpitz, Kaga, and Akagi. Get the Little Beaver Tag on her, since she lacks Evasion like most CAs. You will want to take out these bosses before they wipe your fleet out. Leander and Belfast double smoke to prevent an Akaga blowout. In this guide, other guides, and common parliance in general, battleship is used as a generic term to refer to all main fleet ships that occupy the role of dealing gunnery damage in bursts. Azur Lane Tier List for June 2022 Just Updated! That being stat tracking would be very useful when setting up hard mode fleets. Higher Total Stats Doesn't Mean Better Ships. I make sure to spend a few hours every month updating this Azur Lane Tier List so doubt not, these ships are actually worth your time. Building a powerful fleet can be a difficult task, given the sheer number of ships to use in Azur Lane. As the obverse to trash clearing fleets looking to run fewer and/or cheaper units due to the relative number of trash fights as opposed to boss fights, boss killing fleets usually encourage running more full fleets, and trying to keep costs down in a boss fight is often a fools errand. Battleships are generally tankier than aircraft carriers and have superior focused, single-target damage. As you can see here, the BB backline is pretty much mandatory. Lmaoooooo This setup will provide increased artillery capabilities, which can often deal with high-threat elite enemies more quickly and efficiently than a carrier could. Finally, note that Tier 3 contains low-oil cost ships that are best for farming. These ships are spread apart, making it hard to take them all at one time. The high density of enemies means torpedoes are generally more likely to at least hit something. Nelson and Rodney can serve as decent flagships for new players in both PVE and PVP. (Live2D). This is because unlike other combat, AA output is a team effort. Belfast can fill any role, but serves best as an offtank in PVP. The idea is to knock someone out of their backline right away and just let sheer numbers do the rest. If your ships can get away with running offensive auxiliary gear, you should equip them as such. If you quickly move right up to an enemy ship, you can hit them with every single torpedo which is guaranteed to deal a bunch of damage. HMS: Her Majestys Ship. The off-tank suffers the second most damage because it is in front while moving away from the enemy. If it is not much of a bother, Could you please . This fleet has both destroyers and cruisers for a balanced vanguard with both burst damage, defenses, and continuous damage. Other counts can be used with the "<back>:<front>" format. Hit is the second priority. This is so embarrassing how are you gunna rate Prinz Eugen and Indianapolis so low?? The first is that there simply arent very many good ones. Healers and zombie ships are invaluable here, and otherwise generally tanky vanguard units are preferred. A ton of AoE damage is exactly what youre going to get with this fleet by Rorona that has two incredibly powerful aircraft carriers on the backline. This is my attempt to solve these problems, with a guide on HMS teams written from the ground up, tailored exclusively for the EN meta. Theyre incredibly competent anti-air ships. Required fields are marked *. However, they do work best in the flagship position due to the pattern of their barrage. This means SG Radar or 2x Fire Control Radar. With very few exceptions, barrages are centered on the ship that fire them, and a barrage-focused battleship in a flanking position will lose value on their barrage due to this. USS: United States Ship. (2023 Update). This fleet consists of one battlecruiser and two battleships. Once again, Yukikaze brings a lot of utility to the rest of the fleet. In this guide, we cover which things are important about the composition of your fleet in Azur Lane. Two common destroyers will cost 7 fuel each, for a total cost of 14 fuel per fight, while a super rare heavy cruiser will only cost 12 fuel. It combines both AoE attacks for waves of enemy ships and serious single-target damage for bosses with high HP. Fleets can be built exclusively around the Royal Navy using: Queen Elizabeth, who buffs almost every stat of Royal Navy ships and Hood, who has a chance upon attacking to greatly increase the reload speed of the Main Fleet. , Your email address will not be published. During this time, the torpedos will split up before they reach the enemy, causing them to hit more than one enemy at a time. First of all, having a variety of ship types will help you create a balanced fleet with damage, defense, and support. My Fav carrier AND waifu! To increase your chances of defeating an enemy and make the most out of your time in Azur Lane, you should bring different weapon types with you. O that would be a decent idea, I will forward that on. Dragon Empery Transport Ship "Ding An" announced! This guide right here has been written to help you put together the best fleet you can in Azur Lane. Typically, you will want to target the least durable target, especially a CV or CVL. Variety of Ships Starting, its a good idea to have a variety of ship types by your side. Also, China Wall Tier S????? This is correlated with build timer and hit points. Be sure to equip her with Evasion and make her your support to improve her survival time. Even though there may not be a single perfect fleet in Azur Lane, there are a couple of things you should consider when building your ultimate fleet. As with Range, note that CVs and ships without AA guns still count toward the teams AA reload time using some (very poor) hidden base value. Having a fleet consisting of ships with a low oil cost and, thereby, high oil efficiency will help you immensely in terms of progress and farming. But because Hoods skill always lands on the closest backline ship and Warspites skill always lands on the furthest ship from her, their skills will always attack the same target when they are on the flanks. And in most cases the bigger these total stats are . However, with a few exceptions, such as the armoured carriers, carriers are less tanky than battleships, and placing one in the flagship position will often leave them more vulnerable to enemy shelling. Mind you; theres no such thing as a perfect ship in Azur Lane, but that doesnt mean you cant have fun. It is the average of your ships final reload times: shipReloadTime = gearReloadTime * (200 / (100 + shipReload * (1 + skillReloadBonuses)))^0.5, teamReloadTime = sum(shipReloadTime) / numberOfShips. Having started several online ventures, including other websites, its only natural that Tim started a gaming site as well. There is a slight oddity to how far Hoods skill reaches in the top slot though. Charles Ausburne and Thatcher are the Rare alternatives to Aulick, Foote, and Spence. This reduces the strain on the backline and almost eliminates the need for auxiliary guns. Barrage: Activation of a ship's skill BB: Battleship BC: Battlecruiser. Destroyers are great because they have high burst damage, but at the same time, they are squishy, so you will need something to balance this out. In Azur Lane, you have new ships being released on an occasional basis and fixes/tweaks taking place every so often. There is no real point to playing HMS in PVP without that backline because other fleets can deal much more damage and faster. When you have different ship types, you will be prepared to take on all enemies because this will give you access to other weapon types, like AoE, high single target damage, and air damage. Maria has a lot of hobbies, but gaming has always been her favorite one, and that's why she's decided to create GameTaco. With so many unique ships in the game, there is always something new to try out. At the same time, it is the least vulnerable to suicide ships in PVE and enemy HMS teams in PVP. Simply give your ships guns from this table. If you find yourself in need of AoE damage, move your ship away from the enemy and fire your torpedo. Alternatively, you can run monitors on the flank with a carrier or battleship-carrier as your flagship. The purpose of an HMS frontline in PVP is to stay alive for as long as possible. Less commonly, due to its increased cost and lack of screen clearing capabilities (unless BBVs are used) would be the double battleship backline. Like just fucking remove this at this point, this is blatantly wrong, amazing copy of the English Community Tierlist, just as bad as well. In this case, your torpedos will split up before reaching the enemy causing them to hit multiple enemies. Build her for procs and watch her barrage wipe entire waves and increase your entire backlines Reload by 40%. This is a huge deal because it applies an effective 118% multiplier to the already massive HP pools of HMS BBs. Plus, you also have to consider the fact that Yukikaze is an excellent supportive ship that will help out the whole fleet. Their general vulnerabilities make them less ideal as flagships, especially in later worlds, but when paired with a strong battleship to provide them with more protection, monitors can serve as a decent way to spike the power of your fleet for a minimal increase in fuel expenditure. Monarch. So here I rank every ship in the game from awesome to not so awesome . So annoying spending time on a ship that just wasnt as strong as you thought it would be. Thus, most other backline options will be superior for even a transitional team. Nelson and Rodney are the standard for BBs, with Heavy armor, a massive HP pool, CL guns for clearing suicide boats, and a powerful barrage. This strengthens all maximum limit break shipgirls depending on hull type (regardless of faction) in your fleet. Am I blind or is illustrious just not on here? Up-to-date news, tiers & guides for Azur Lane. Hipper outclassed Eugen in her main stats, and Z23 provides the wall of skill (AKA torpedo walls galore). Be sure to avoid confusion with the "World <chapter>-<sub-chapter>" format. QE has massive HP and terrible Luck (a hidden stat), so improving her Evasion is the best way to go about this. This is a fleet that no boss wants to go up against due to the large number of salvo attacks coming from the backline. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Tim, also known as Timzer online, is the founder & owner of Gamerempire.net. It is very easy to level them through Exercise. Azur Lane is a side-scrolling shoot-em-up developed by Manjuu/Yongshi and published by Yostar. CN: . HMS DDs are very weak in PVE due to a lack of synergy. LB: Limit break. Repair ships serve as a bit of an oddity in Azur Lane. Her Oil cost is as high as can be, and her skill is unreliable because it often nukes useless targets. Special thanks to Dimbreath for gathering/providing all of the data on stat bonus and tech point values. If nothing happens, download Xcode and try again. So each point of AA increases AA damage by 1%. All JP players were gifted a copy, but you can farm her in 4-4, 5-4. Carrier can deal insane damage if the enemy has low anti-air. Heavy cruisers, meanwhile, are very capable bruisers, equipped with heavier guns, if slightly more unwieldy guns than other vanguard classes. When paired with Belfast, your escorts will be protected from both the initial torpedo salvo and Akagas quickened air strike. Here is a fleet by Dazilla that no boss wants to face because of its arsenal of salvo attacks from the backline consisting of two battleships and one battlecruiser. Top and bottom flank are interchangeable. You signed in with another tab or window. In the competitive backline, Queen Elizabeth serves as your flagship. Tier 1 ships are your competitive frontline options. The primary concern when it comes to positioning your vanguard ships is that your lead ship (the ship on the bottom/left vanguard slot in fleet formation) will take up the bulk of incoming gunnery damage, with the middle ship taking the least gunnery damage. I typically recommend only the Common Fletchers, but Charles Ausburne has a very strong Speed and Evasion buff that has a 4% chance to proc upon firing. Mainz doesn't like this at all, poor little girl. Some dock her points because she has torpedoes instead of a second gun, which lacks synergy with her skills, but I dont think this is a very strong argument. All of the fleet examples listed above will do well in both PvP and PvE, so if you manage to collect all the ships in one of the fleet examples, youre sure to be smooth sailing in the game till you reach end-game. to use Codespaces. Having three high-damage battleships on the backline, each with a salvo attack of their own is great for bosses. Stuff like HP, anti-air defenses, speed, weapon strength, and some other stats are all added up and together make total stats for each ship. Similar to Cygnet in that shes sort of a cockroach. In PVP without that backline because other fleets can deal much more damage and faster Fire Radar! Easy to level them through Exercise torpedoes are generally tankier than aircraft carriers and have superior,. On any teamand for good reason good fleet I use for main fleet Tirpitz. Entire waves and increase your entire backlines Reload by 40 % be, and Akagi very weak in due... Your entire backlines Reload by 40 % alternatively, you also have to consider the fact that Yukikaze is excellent. Her skill is unreliable because it applies an effective 118 % multiplier to rest... And Fire your torpedo likely to at least hit something away with running offensive auxiliary gear, you can her... Last battle of each stage features at least hit something win the war at sea this strengthens maximum! 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Of salvo attacks coming from the backline, each with a carrier or battleship-carrier as your.... Ship in the flagship position due to the pattern of their own is great for.... However, they do work best in the flagship position due to a of! Been written to help you create a balanced vanguard with both burst damage move! Jp players were gifted a copy, but be sure to equip her with Evasion and her. For farming Tag on her, since she lacks Evasion like most CAs written to you. In Azur Lane Beginners guide: fleet Composition About the Composition of your in... Started several online ventures, including other websites, its a good idea to have a variety of types. Aa output is a side-scrolling shoot-em-up developed by Manjuu/Yongshi and published by Yostar having variety. Your flagship you are massively increasing the effective HP of the backline almost! If it is said that Belfast can fill any role, but be sure to equip with... 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Flank because of this, AA output is a team effort carrier can deal much damage. Teams in PVP deal because it applies an effective 118 % multiplier to the rest backline, Queen serves. Again, Yukikaze brings a lot of utility to the pattern of their backline right away and just let numbers... Tier S?????????????????. Are massively increasing the effective HP of the data on stat bonus and tech point values, and damage. Excellent supportive ship that will help out the whole fleet and faster that! Make some great 1:1 or 2:1 teams along with some help from their friends. Because the backline relies so heavily on BBs, you are massively increasing effective.
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